![]() ![]() ![]() New side activities include sequel stories referencing the events of that game, and they feel really rewarding for Zero players. Yakuza 1 is a small game, and in recycling Zero assets for this, moves were made to keep using all the work put into things like the Pocket Circuit. We won’t say the game has modern conveniences, as it’s still stuck in the Japanese edition of open worlds from around the PS3-PS4 transition, but it’s not so painful to play it if you’re used to today’s games.Ĭonflicting with this aim is its desire to turn that adventure into a sequel to Zero. This is indisputably the best version of the first Yakuza to play. In that sense, taking that original release and fixing poor localization decisions (like bad dubs and wrong names) on the way to a higher-resolution experience is worthwhile. YAKUZA KIWAMI MAJIMA EVENTS UPDATEThe typical motivation for remaking an original game in a series is to update the experience for new players. In some ways it’s a straightforward remake, though an “HD collection” of remasters of the first two games already existed in Japan. Conveniently, these locations are largely ones found in Zero, likely the result of planning both simultaneously. It’s a focused tale as a result, not splitting its time between different protagonists and locations. It’s not the origins of Kazuma Kiryu’s story - those are covered in the prequel, Zero, released here earlier this year - but it is the first story told about his life. Developed as an anniversary project, Kiwami remakes the first adventure ten years after its PS2 debut. ![]()
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